Author Topic: FQA D&D/Pathfinder Game  (Read 26498 times)

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Offline ironbite

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Re: FQA D&D/Pathfinder Game
« Reply #75 on: September 15, 2014, 01:00:28 am »
Okay took me a while finally figured out the character creation.  Since Magus said he wasn't gonna play the bard I took it, playing a human bard not sure if the stats are good since I usually play a spell-caster. Also bards name is my forum name since it fits.


Strength: 14
Dexterity: 15
Constitution: 12
Intelligence: 14
Wisdom: 13
Charisma 13 (+2 Racial Mod)
Backstory in spoiler.

(click to show/hide)

Only complaint I have is your Cha is really really low for a Bard.

Ironbite-oh and don't worry bout ranged...I got ranged combat covered.  I'm going Hunter.

Offline Witchyjoshy

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Re: FQA D&D/Pathfinder Game
« Reply #76 on: September 15, 2014, 01:36:54 am »
Mechtaur, would you be alright if my witcher inherited a wooden athame (for his personal religion, as well as used for a Divine Focus for what few spells witches have that require one) and a spell component bag from his mentor?  Or maybe just the athame?

I'm having him buy a crossbow to use, since I honestly may as well.  And spell component bags don't cost much, if I recall, so it's not like it's a huge advantage.  It's just going to be thematically appropriate for his backstory once I get around to posting it.
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Offline Eiki-mun

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Re: FQA D&D/Pathfinder Game
« Reply #77 on: September 15, 2014, 02:04:50 am »
Okay, just got home from work... guess I should get to making a character now, huh? Since I already have the race and backstory figured out, it shouldn't be a real problem, I suppose.

Looks like we'll be needing some fairly tanky people too... guess I'll be putting some points into Con.

EDIT: Okay, character's made up. Since people seem to be posting their stats here, I will too:

STR: 12
DEX: 12
CON: 14
INT: 14
WIS: 18 (+2 racial mod)
CHA: 11

(click to show/hide)
« Last Edit: September 15, 2014, 03:06:40 am by Eiki-mun »
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Offline Mechtaur

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Re: FQA D&D/Pathfinder Game
« Reply #78 on: September 15, 2014, 03:18:22 am »
Mechtaur, would you be alright if my witcher inherited a wooden athame (for his personal religion, as well as used for a Divine Focus for what few spells witches have that require one) and a spell component bag from his mentor?  Or maybe just the athame?

I'm having him buy a crossbow to use, since I honestly may as well.  And spell component bags don't cost much, if I recall, so it's not like it's a huge advantage.  It's just going to be thematically appropriate for his backstory once I get around to posting it.

Yes, to both, since neither seems to be at all expensive, plus the bag is pretty essential for some spells.

Offline Mechtaur

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Re: FQA D&D/Pathfinder Game
« Reply #79 on: September 15, 2014, 03:19:52 am »
Okay took me a while finally figured out the character creation.  Since Magus said he wasn't gonna play the bard I took it, playing a human bard not sure if the stats are good since I usually play a spell-caster. Also bards name is my forum name since it fits.


Strength: 14
Dexterity: 15
Constitution: 12
Intelligence: 14
Wisdom: 13
Charisma 13 (+2 Racial Mod)
Backstory in spoiler.

(click to show/hide)

Only complaint I have is your Cha is really really low for a Bard.

Ironbite-oh and don't worry bout ranged...I got ranged combat covered.  I'm going Hunter.

I'm seeing Ironbite's argument as pretty legit, Charisma is essential for a Bard. However, I'm guessing you chose your spread to help with overall skills?

Offline ironbite

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Re: FQA D&D/Pathfinder Game
« Reply #80 on: September 15, 2014, 04:14:06 am »
My advice Lilith is to swap the Str for the Cha.  You don't actually want to be in the thick of combat as you're a buffer more then a fighter.

Offline Witchyjoshy

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Re: FQA D&D/Pathfinder Game
« Reply #81 on: September 15, 2014, 04:17:28 am »
Personally Lilith, I'd say that you should probably drop Wisdom a bit, and raise charisma up more.  Part of this is, as a Bard, once you hit level 2, you get Versatile Performance, which allows you to use your Perform skills in place of other skill rolls, such as bluff, acrobatics, intimidation, etc.

This was the stat spread I managed to get as a Bard, before I decided to roll something else:

Strength 14
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 8
Charisma 18 (Human)

And remember, you can choose an extra skill point (or an extra hit point) if you have Bard as your favored class - which, generally, you should make the first class you take your favored class anyways.

And with that said, I've got my Witch pretty much built!

Quote from: Attributes and Core Information
Caladur

Male Elf Witcher
Level 1
Neutral Good

Strength: 10
Dexterity: 18
Constitution: 12
Intelligence: 18
Wisdom: 12
Charisma: 8

Health: 10

Patron: Wisdom
Familiar: Toad
Deity: Moon

Languages: Common, Elven, Sylvan, Draconic, Gnoll, Orc

Quote from: Traits
A) Precise Treatment (Applies intelligence instead of wisdom to heal skill)
B) Forlorn (Elf; +1 bonus to Fortitude)

Quote from: Feat
1) Extra Hex

Quote from: Hexes
Hexes
1) Healing
1E) Evil Eye

Quote from: Skills
Fly: 1 + 3 + 4 = 8
Spellcraft: 1 + 3 + 4 = 8
Craft (Alchemy): 1 + 3 + 4 = 8
Knowledge (Arcana): 1 + 3 + 4 = 8
Knowledge (Nature): 1 + 3 + 4 = 8
Knowledge (History): 1 + 3 + 4 = 8
Heal: 1 + 3 + 4 = 8

Quote from: Spells Known/Prepared
Prepared: 0(1, 2, 3) 1(1, 2)

0 (DC 14): All Witch Cantrips
1 (DC 15): Delay Disease, Cure Light Wounds, Summon Monster I, Mage Armor, Obscuring Mist, Reduce Person, Sleep

Quote from: Toad Familiar
(click to show/hide)

Quote from: Items
(click to show/hide)

Quote from: Background
(click to show/hide)

...I hope I didn't overdo it.  I kinda wanted to belt this out all at once.

Oh, and for the newbies, according to the rules, for the first level, you just take the maximum HP roll.  If you're d6, you automatically have 6 health, + whatever constitution or other bonuses you have.  Like the fact that my toad grants my witcher +3 health.

So that's nice :D

If you don't mind, though, I'll update the OP sometime tomorrow.  Gives everyone a chance to get their stuff figured out.

EDIT: And I need to figure out my character's bonus language, still, too.  AND HIS NAME I SHOULDN'T FORGET THAT.  I'll figure that out tomorrow as well.


Done and done!  I even added my Toad familiar's stats in, then edited them to account for the rules of being a familiar as opposed to simple an animal of that type.

In a bit, I'll start adding completed character sheets to the OP.
« Last Edit: October 15, 2014, 12:59:35 am by Witchyjoshy »
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Offline ironbite

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Re: FQA D&D/Pathfinder Game
« Reply #82 on: September 15, 2014, 04:25:48 am »
No name or backstory yet.  But my Undine Hunter is raring to go.

Skills are:
Str: 12
Dex: 16
Con: 12
Int: 12
Wis: 18
Cha: 11

Ironbite-nice spread of stats if I do say so myself.

Offline Witchyjoshy

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Re: FQA D&D/Pathfinder Game
« Reply #83 on: September 15, 2014, 04:31:39 am »
Indeed.

Also it'll be neat to see the Hunter in action.

...Heh, it's been a long time since we've been in a campaign together, eh?
Mockery of ideas you don't comprehend or understand is the surest mark of unintelligence.

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Offline Mechtaur

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Re: FQA D&D/Pathfinder Game
« Reply #84 on: September 15, 2014, 04:32:03 am »
Since Magus brought the subject of Hit Points up, I guess I should make a special mention. When you level up, I usually allow someone to take the middle number of their Hit Die +1 to use as their "roll" (So a D6 character could add 4 each level).

Offline ironbite

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Re: FQA D&D/Pathfinder Game
« Reply #85 on: September 15, 2014, 04:33:27 am »
And for those of us with animal companions?

Ironbite-such as I and our druid?

Offline Witchyjoshy

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Re: FQA D&D/Pathfinder Game
« Reply #86 on: September 15, 2014, 04:34:04 am »
Since Magus brought the subject of Hit Points up, I guess I should make a special mention. When you level up, I usually allow someone to take the middle number of their Hit Die +1 to use as their "roll" (So a D6 character could add 4 each level).

Oooh, I quite like this idea.
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Offline Mechtaur

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Re: FQA D&D/Pathfinder Game
« Reply #87 on: September 15, 2014, 05:18:40 am »
And for those of us with animal companions?

Ironbite-such as I and our druid?

Companions have a D8, technically supposed to be calculated at HD*4.5+Con (They start with 2 at level one, resulting in 9+Con HP)

I'm at home with them using the same system if desired.

Offline Eiki-mun

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Re: FQA D&D/Pathfinder Game
« Reply #88 on: September 15, 2014, 05:41:45 am »
Ye gods, Magus. And I thought my idea was interesting.

That said, should I be including the rest of all this stuff? I was mainly just trying to follow the formula others were showing, but I've got things like Feats and Items figured out too.
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Offline Witchyjoshy

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Re: FQA D&D/Pathfinder Game
« Reply #89 on: September 15, 2014, 06:14:38 am »
Basically, everything I posted above, including alignment, is required.

In addition, aside from the most obvious thing (name), you want to have your languages.  Each race starts with one or two languages, but with a high intelligence (I'm not quite sure what qualifies) can learn an additional language.

Now, you don't need a backstory as massive as mine XD I probably went overboard with that.

http://www.d20pfsrd.com/basics-ability-scores/character-creation

This is a good outline to follow when creating a character.  It doesn't contain everything, though.  Like Traits.  You want to determine your Traits, probably before determining your skills, because of the effect they can have.

And remember, your traits are directly related to your background.  As witches are intelligence-based casters capable of healing, he learned a more scientific method to dressing up wounds and diagnosing stuff.  However, he witnessed a valued human's short mortality, and lived among humans for 26 years (fun fact: That was the result of the 6d6 I rolled.  Woo.), and as an elf, he became quite forlorn, and yet that helped him become tougher.

Stuff like that.

Also, there's a rule as well - you can't take more than one trait from a section.  If you take a magic trait, you can't take another magic trait - you have to take a social, combat, religious, racial, etc. trait.

And everyone gets two traits to start with.
« Last Edit: September 15, 2014, 06:25:27 am by Magus Silveresti »
Mockery of ideas you don't comprehend or understand is the surest mark of unintelligence.

Even the worst union is better than the best Walmart.

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